![]() ![]() Once it has gotten to about half HP, you need to get the the Water Vellumental space, which will extinguish Fire Vellumental's flames, as well as the feathers on the board. 1000-Fold Arms Timingįor the first part of the battle, you should focus on landing on Action Panels so that you can widdle the boss's damage down by using Jump Attacks with Iron Boots (its HP also drops as it sends out feathers). Make sure to only go for this attack when you are sure it will be enough to finish it off. Using the Water Vellumental space will extinguish Fire Vellumental's flame and all of the feathers, but it will regenerate all of its HP after you attack with the 1000-Fold Arms, so you should not do this too early. As much as possible, you should try and avoid these, but if you have enough HP to spare, it is okay to walk over a couple in order to reach your goal. When Mario steps onto a space with one of these laid on it, he will take 8~9 damage.Īs the battle progresses, Fire Vellumental will spread more and more of these, and some spaces may even have multiple feathers on them, which can deal a ton of damage if stepped on. Like the bumper bands that Rubber Bands used, Fire Vellumental will lose some HP when it spreads these out. The “gimmick” of this battle is essentially the molten feathers the Fire Vellumental casts all over the board at the beginning of each turn (from turn #2). This will extinguish the Fire Vellumental and its Molten Feathers for one turn, making it easy to damage it with Jump Attacks, without damaging yourself. For your next move, make sure you pass the ON Panel and land on the Water Vellumental Panel. This way, you get to attack and get to use the Water Vellumental Panel, that was inside the chest, for the next move. Fire Vellumental Tips and Strategy Use Water Vellumental Immediatelyįor your first move, arrange the panels so that you can open a Treasure Chest and land on an Action Panel in one go. If timed correctly, you should be able to deal the final blow here. Once the Fire Vellumental falls down, line up your next move so that you can hit the ON Panel and the Magic Circle, and then use your 1000-Fold Arms to repeatedly beat the Fire Vellumental. If one is not around, find a treasure chest to get some on the board. Once the Fire Vellumental's HP gets to be a little under 25%, you should try and land on one of the Water Vellumental panels. ![]() Its attacks plus the molten feathers can tack on a ton of damage quickly, so keep an eye on Mario's health, and try to pick up a heart if needed. You'll need to jump on it with the iron boots 5~6 times. Note that you won't be able to use the 1000-Fold Arms while the Fire Vellumental is still ablaze, so avoid Magic Circles for now, and primarily focus on getting the boss down to around 25% HP (or a little bit less). In order to rack up the most damage, try and make use of the various bonus panels that show up such as x2 Damage and the extra action panel. When possible, be sure and walk over one of the treasure chests, as they will add Water Vellumental panels to the board (which will come in handy later in the battle). Along the way, you'll want to avoid Fire Vellumental's Molten Feathers, as they can deal a lot of damage. ![]() The main goal of this battle is to move toward an Action Panel so that you can damage the Fire Vellumental with Jump Attacks (via the Iron Boots). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |